Accessibility
We want everyone to be able to find, start and enjoy a game on Nexora Play — on any device, with a mouse, keyboard, touch screen or assistive technology.
Our standard
We aim to meet the Web Content Accessibility Guidelines (WCAG) 2.2, level AA across the website: browsing, game pages, accounts, the Developer Studio and admin tools. The games themselves are fast, visual and often timed, so some of them can't fully meet WCAG; we explain where below.
What we've done
- Automated checks on every release: every public page type is tested with axe in both the dark and light themes, and signed-in, Studio and admin pages inside their own flows. A serious or critical problem stops the release.
- Keyboard: everything on the site can be reached and used with a keyboard, with a visible focus outline. Each game lists its controls on its page, and most single-player games can be paused.
- Colour and contrast: text and controls meet AA contrast in both themes, and games that use colour also use shapes (for example, every gem in Gem Garden has its own shape).
- Motion: if your device is set to reduce motion, the site's animations and moving backgrounds switch off and hover video previews don't play.
- Screen readers: pages use real headings, landmarks and labels; images have text alternatives; dialogs and menus announce themselves.
- Phones and zoom: pages fit small screens without sideways scrolling (checked on every release), we design touch targets to be at least 44 × 44 pixels, and pinch-to-zoom is never turned off.
- No time limits or puzzles to sign in: there are no CAPTCHAs, and sign-in never times out while you type.
- Sound: the game player has a mute button that every game respects, and it remembers your choice.
Known limitations
- Game screens are drawn on a canvas, so a screen reader can read a game's page, instructions and score, but not what's happening inside the game.
- Many games need quick reactions or precise timing. Puzzle and word games (such as Gem Garden, Block Quest and the daily word game) have no time pressure and are the most accessible.
- Games made by outside developers are checked for safety and quality, but their controls and accessibility vary.
- Online multiplayer matches can't be paused, because other players are in the match.
Tell us about a problem
If you find something hard to use, or need information in another format, email [email protected] (or use our contact page). Tell us the page or game and the device or assistive technology you use. We aim to reply within five working days, and we'll help you another way while we fix it.
This statement was last reviewed on November 10, 2026.